* Widget: List with customizable element's widget, default text added to TextField, discard from rendering element out of screen * GameKit: integrate pipeline api in RendererConfigComponent, added OmniLightComponent, added RequireComponent annotation to specify hard dependency between component (the GameObject will try to create them if not exist), RequireService annotation to access and share service registered (getGameObject().getGameScreen().getGame().registerService), AnimationComponent enhancements, RenderableComponent interface, fovY added to CameraComponent * Visibility: added OrientedVolume and re-write IVolume api
* Texture: add clip and copyRegion helpers * Light: api re-write to separate light param from model
* Material/Surface: refactor ISurfaceCreator into ISurfaceType, added SURFACE_MRT and SURFACE_MRT_WT_DERIVATIVES in DefaultSurfaceTypes
* Shader: number of lights dynamically adjusted, replaced mrt option of the shader generator by SURFACE_MRT/SURFACE_MRT_WT_DERIVATIVES surface types, auto-bind custom sampler to free texture unit, better exception handling when required MaterialLibrary is missing in shader generator (required since 1.3.2) * Framebuffer: added enums, GBuffer changes * Renderer: added RenderState (easily swap state), added SamplerState (bind TextureID to shader sampler name), VAO usage improvements, refactor RendererPipeline to Renderer, Batch enhancements, Shapes api changes * Drawing: new api for rendering line based shapes, support for AutoCAD DXF * Pipeline: new api to customize the engine rendering pipeline targeting GL2+ config defining 'stages' and 'commands' (savable/loadable from xml/json, hot swappable) + drawing api for rendering line based shapes + render and sampler state to easily swap state
: : # Game crashed! Crash report saved to: # C:\Users\Dimon\AppData\Roaming\McSkill\updates\TechnoSkyBlock_1.7.10\crash-reports\crash-_19.07.11-client.+ pipeline api to customize rendering pipeline, and gamekit integration Vec3 Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Is Modded: Definitely Client brand changed to 'fml,forge'Ĭurrent Language: ~~ERROR~~ NullPointerException: null OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 JVM Flags: 8 total -XX:HeapDumpPath=ThisTricksIntelDriversForPerformance_javaw.exe_ -Xms3072M -Xmx3072M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:+DisableAttachMechanismĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_202, Oracle Corporation
Operating System: Windows 7 (amd64) version 6.1
I bet Cylons wouldn't have this problem.Īt .nChoosePixelFormat(Native Method)Īt .choosePixelFormat(WindowsPeerInfo.java:52)Īt .createWindow(WindowsDisplay.java:247)Īt .createWindow(Display.java:306)Īt .create(Display.java:848)Īt .create(Display.java:757)Īt .create(Display.java:739)Īt .func_71384_a(Minecraft.java:452)Īt .func_99999_d(Minecraft.java:878)Īt .Main.main(SourceFile:148)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:498)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ī detailed walkthrough of the error, its code path and all known details is as follows: : Injecting renderfbo in func_147615_c in Framebuffer : Pixel format not acceleratedĪt .nChoosePixelFormat(Native Method) ~Īt .choosePixelFormat(WindowsPeerInfo.java:52) ~Īt .createWindow(WindowsDisplay.java:247) ~Īt .createWindow(Display.java:306) ~Īt .create(Display.java:848) ~Īt .create(Display.java:757) ~Īt .createDisplay(ForgeHooksClient.java:327) ~Īt .func_71384_a(Minecraft.java:432) Īt .func_99999_d(Minecraft.java:878) Īt .Main.main(SourceFile:148) Īt 0(Native Method) ~Īt (NativeMethodAccessorImpl.java:62) ~Īt (DelegatingMethodAccessorImpl.java:43) ~Īt .invoke(Method.java:498) ~Īt .launch(Launch.java:135) Īt .main(Launch.java:28) Īt o.AUx.aux(SourceFile:332) Īt o.AUx.main(SourceFile:210)